As mentioned in the first Destiny post, in-game you, the player, take on the role of a Guardian – protector of the Last City.
The fun begins right away with Character Creation…you get to customize the look of your character. Choosing from Make or Female, then Human, EXO (cyborg?) and Awoken (mysterious species with lite blue skin and glowing eyes).
There are plenty of customization options to choose from for each, so you can give your character a pretty unique look.
But then comes the important part…your Guardian Class, and again there are three to choose from. Each class comes with unique abilities and are tailored to certain combat roles and tactics
Titan – The Armored Engine of War – or TANK – focus on withstanding large amounts of damage to allow close quarters combat. The Titan’s super in the Arc-based “Striker” sub-class, “Fist of Havoc”, is a ground slamming attack that destroys all enemies in its radius. Its Void-based “Defender” sub-class offers the ability to generate a shield with its “Ward of Dawn” super. The shield can also provide temporary stat bonuses to other players that step within it. The Taken King added the “Sunbreaker” sub-class, which features a Solar-based super, the “Hammer of Sol”, creating a flaming hammer that can be thrown at enemies, or used for close-quarters combat. Destiny 2 also introduces the “Sentinel” sub-class, with the class ability Barricade (which employs a large or small barrier), but the super Sentinel Shield is crucial for surviving high-end content.
Warlock – Weilder of Arcane Power – Mage or Space Wizard – focus on offensive abilities, recovery, and melee attacks that can reduce the cooldown time of its abilities. Its super in the “Voidwalker” sub-class, “Nova Bomb”, is an explosively powerful sphere of Void energy capable of being thrown in different ways. Its “Sunsinger” sub-class features abilities based around the Solar element, with the “Radiance” super allowing the player to temporarily improve their statistics, or revive themselves if killed. The Taken King added the Arc-based “Stormcaller” sub-class that includes the super “Stormtrance”, which produces lightning bolts that chains between enemies.
Hunter – Master of the Frontier – fancy footwork and trigger happy – focus on agility and mobility. Its Solar-based “Gunslinger” sub-class tree includes stat boosts that award accurate play, a throwing knife attack, the ability to upgrade to a triple jump, and the “Golden Gun” super, a very powerful, flaming magnum with a base magazine of three shots. The Arc-based “Bladedancer” sub-class has a heavier focus on close combat, offering an extended-range “Blink Strike”, and an “Arc Blade” super (which allows the player to quickly dart between and kill enemies) with a temporary invisibility option. The Taken King added the Void-based “Nightstalker” sub-class that includes a bow-like super called “Shadowshot” that tethers enemies together, limiting movement and preventing enemies from using abilities for a short time. Destiny 2 introduces the “Arc Strider” sub-class.
I started as a Titan, mainly because i loved their look. The armor designs are very cool. The i tired out the Warlock. And then, after much hesitation, I finally gave the Hunter a shot (i really didnt like the way they looked at first)…and ever since i have been hooked. took me a minute to figure out that you have to get the max levels for the really cool looking armor’s. But those moves…i tried going back to my Titan but found it couldnt move the way i wanted him to now, being so used to that Hunter!
Same is true now with Destiny 2, went right to my Exo Hunter…cant wait to start showing him off (finally can make some screenshots now that i have the XBox One 🙂 )! but that’s for a future post. there’s still so much to talk about before we even get into the details of Destiny 2.